import pygame import random # Initialize pygame pygame.init() # Screen settings WIDTH, HEIGHT = 600, 400 BLOCK_SIZE = 20 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Snake Game") # Colors WHITE = (255, 255, 255) GREEN = (0, 200, 0) RED = (200, 0, 0) BLACK = (0, 0, 0) # Clock clock = pygame.time.Clock() FPS = 10 # Font font = pygame.font.SysFont(None, 30) def draw_snake(snake): for block in snake: pygame.draw.rect(screen, GREEN, (*block, BLOCK_SIZE, BLOCK_SIZE)) def draw_food(food): pygame.draw.rect(screen, RED, (*food, BLOCK_SIZE, BLOCK_SIZE)) def show_score(score): text = font.render(f"Score: {score}", True, WHITE) screen.blit(text, [10, 10]) def game_loop(): snake = [(100, 100)] direction = (BLOCK_SIZE, 0) food = ( random.randrange(0, WIDTH, BLOCK_SIZE), random.randrange(0, HEIGHT, BLOCK_SIZE), ) score = 0 running = True while running: screen.fill(BLACK) # Events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: direction = (-BLOCK_SIZE, 0) elif event.key == pygame.K_RIGHT: direction = (BLOCK_SIZE, 0) elif event.key == pygame.K_UP: direction = (0, -BLOCK_SIZE) elif event.key == pygame.K_DOWN: direction = (0, BLOCK_SIZE) # Move snake head_x = snake[0][0] + direction[0]